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Build planner

Build planner

Put a build together from real Minecraft Dungeons II gear: choose the effects each piece can roll, and see roughly what the build does. Use it freely; create a free account to save builds and share a link to each one.

Numbers use the same scale as in-game tooltips and floating damage numbers, so you can check them in game; treat them as estimates for comparing builds. The planner calculates plain damage bonuses. Enchantments, triggered effects and survival effects show their real values and are tagged Test in game: try them and see what they do.

Items

Build

Weapons

Armour

Artifacts

Talismans

Situation

Effects like Vanguard or Bully only count when their condition is true. Set the moment you want to measure.

Buffs from artifacts and statuses

Open questions switch to see how much they matter

How it works Item stats, archetypes, effect pools, tier values and roll chances come from the game’s data tables (build 1.1.1.0), extracted by IronKinoko and rebuilt in English. Checked against in-game tooltips: Riftslasher at power 37 shows 39.2 / 39.2 / 42 and Trickbow at power 36 shows 38.5 per shot, both matching. Damage = base × (1 + 0.05 × (power − 1)) × each bonus group. Effects that change the same game attribute add together (Sharpness and Fist of Iron, for example), and different groups multiply. Crits use the game’s ×1.5 base. Flute, Drums, Strength status, Shocked and Weakened come from in-game tests. Roll chances are for a normal drop at threat 20, where each effect is equally likely to be tier II or tier III. Soul Storm drops add one more random effect. Real damage against enemies is lower than these numbers: the game also scales by threat and by your power against the area’s. Check results in game and note what you see.